Audio Mastering Ebook, professional mastering hints and easy audio tips
Talented artist Manuel Marino has released a PDF document about Audio Mastering, a Mastering Guide that he wrote after receiving hundreds requests from his musicians friends.
You can find many guides on the net and at your preferred bookstore. But what beginners really need are few tips, to understand the basics, not huge tomes with neverending technical data.
So he had this idea to write a “very simple” Mastering Guide, and, I must say, it is really simple, anyone can begin mastering with some success after reading it. He gives also a couple of “tricks” so you can begin very soon to create a professional quality master. Of course this will not make you a mastering guru, but you can be sure your music projects will be much better after reading it.
The price of this Mastering Guide is 5 dollars only, this is why the main purpose of writing it was helping his friends and of course helping you, the new musicians with their first audio tools.
There are musicians, talented pianists and guitarists that consider Digital Audio Workstations like difficult machines. They had mainly typical academical education and it is difficult to explain them how a limiter works. Now with this ebook they’ll finally understand the basics about compressors and dynamics.
“Manuel Marino is a former mp3.com artist who decided to work on his own after mp3.com’s copyright event in 2000. His studio, Marino Sounds, provides music tracks for game, television and movie projects at as low a rate as possible in order to actively encourage business from the indie scene. Projects such as Derek Smart’s Universal Combat and the X-com inspired UFO: Alien Invasion gave Marino a certain kudos, and his current work on the Morrowind ITP (Italian Translation Project) comprises a further step towards the mainstream. “Being ‘independent’ is like being in a big family. I feel that other independent artists and designers are my fellows, and that they deserve my help,” he told me. He’s enjoyed the videogame experience so much that he’s planning to establish a full-time developers team.” (Paul Taylor, Music4Games)













